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Publications

Competitors Survey 1996

An exclusive survey of multimedia developers in Canada and the UnitedStates

by Robert Haiat, February 1996


I recently conducted a competitor survey to determine the level of competitiveness in the interactive multimedia and digital communication industries in Canada and the United States. Additionally, the aggregated responses from each survey were used to determine the following:

This report will not only analyze industry trends and demographics, but will also focus on, compare, and differentiate the trends and demographics for Toronto- and US-based multimedia firms.

Most of the questions asked on the survey were not open-ended and were consequently analyzed quantitatively. For those questions which were open-ended, selected responses were reported in the body of this report. Competitor surveys were randomly sent to 125 companies located in Toronto and various US cities via E-mail. Of the 125 surveys sent out, nine were completed and returned. (Editor's note: While the small sample body makes the findings of this report inconclusive, the survey results are still fascinating.)

Of the multimedia firms which completed the surveys, 44% are based in Toronto, Ontario, while the remaining 56% are based in the United States, including New York, Connecticut, and California.

78% of the surveys were filled out by the company president, strengthening the validity of the individual responses. The remaining 22% of the surveys were filled out by employees at the vice-president and director level.

Age of Company and Barriers to Entry

The average age of the companies was 4.125 years, yielding a standard deviation of 2.696. The date of incorporation for the companies surveyed ranged from 1985 to 1996. However, the majority of companies incorporated sometime between 1990 and 1993. Therefore, the results indicate that the window of opportunity for starting up a multimedia firm was around 1992. Today, multimedia firms have stated that the barriers to entry are becoming more stringent, identifying industry knowledge, reputation, track record, and capital as the major barriers.

Industry Knowledge: Acquiring industry and market knowledge is imperative before starting any company, regardless of whether it is a multimedia firm or not. Knowledge of consumer demand, demographic trends, the size of the market, the barriers to entry, the types of substitutes and compliments, the number of direct and indirect competitors, and the level of competitiveness are all extremely important factors before starting a company. Some companies mentioned that, at present, there are too many new multimedia firms setting up shop without conducting any market research and clearly understanding the industry. As a result, these companies have been labeled as fly-by-nights, meaning that these firms have the inability to acquire clients and make their first sale, consequently leading to insolvency.

Reputation and Track Record: Reputation and track record are somewhat of a "Catch-22." According to the results on the surveys, it is extremely difficult to establish a track record unless the company has a positive reputation in the market; likewise, it is difficult to acquire a positive reputation without having a track record. Further, companies have indicated that between 1992 and 1993, clients (e.g. the private sector) did not understand interactive multimedia as well as its benefits. However, in the following years, the trend for a company in the private sector to establish and maintain a World Wide Web site grew exponentially, yet they still did not understand its benefits. During this time, multimedia firms would solicit the private sector and successfully convince them to invest in this new technology. Now that both existing and potential clients have become more aware of interactive multimedia's benefits, the private sector is becoming more knowledgeable about the industry. In fact, before deciding upon a particular firm to produce an interactive multimedia product (e.g. Web site, information kiosk, CD-ROM, etc.), private sector companies usually conduct research and use both the track record and reputation criteria when evaluating and looking for the ideal firm. Therefore, as clients become more aware of multimedia, the more stringent the barriers to entry become and the more difficult it is for start-up companies to penetrate the market.

Capital: Capital is extremely difficult to acquire, especially for start-up companies. As previously mentioned, there are too many fly-by-nights in today's market. Therefore, investors have become disenchanted with the industry, since companies rarely generate a profit.

Types of Products and Services

Companies were asked which type of products and services they offer. According to the results, 100% of the respondents mentioned that they offer consulting services. Similarly, 89% of the companies indicated that they produce interactive multimedia for CD-ROM and engage in interface design. 100% of the multimedia companies based in Toronto mentioned that they offer interface design, compared to 80% of the multimedia companies based in the US. According to the future trends section, CD-ROM will become less popular as a medium for interactive multimedia products as new and improved platforms come into play. It is also expected that interface design will be just as popular in the near future as it is today. As multimedia firms prepare themselves for CD-ROM/on-line hybrids and Interactive Television, interface design may become even more popular.

78% of the companies indicated that they offer either information kiosk production, Web site design, or both. More specifically, 50% of the Toronto-based multimedia firms stated that they engage in information kiosk production, compared to 100% of all US-based firms. Additionally, 75% of the Toronto-based firms engage in Web site design, compared to 80% of the US firms. It is expected that information kiosks will remain popular in the short term and become more popular in the near future when they will have both on-line and automatic teller machine (ATM) capabilities. Although companies have indicated that Web sites are over-hyped in the private sector, it is expected that they will become more popular when two-way point-casting communications will be commonplace, whereby the customer will be able to engage in two-way communication with the company (e.g. Toyota).

44% of the companies surveyed indicated that they offer either multimedia catalogue design, internal communications, or both. More specifically, 50% of the Toronto-based companies mentioned that they produce either multimedia catalogues, internal communications, or both, compared to 40% of the US firms. Additionally, 33% of companies stated that they design multimedia annual reports. Interestingly, 75% of the Toronto-based companies indicated that they design multimedia annual reports, whereas no US-based firms engage in this activity. The demand for each of the aforementioned products and services are more company-specific than Web sites and information kiosk design. Not all companies produce and/or need catalogues, let alone multimedia catalogues, and internal communications and multimedia annual reports are extremely expensive. That is, the benefits of the company-specific products are less diverse than that of Web sites and CD-ROM products.

The least popular type of products and services that multimedia companies offer are CD-ROM/On-line hybrids and Interactive Television. 22% of companies indicated that they provide one or both of these services. However, this figure is extremely misleading. Most multimedia companies mentioned that they are progressively moving in the CD-ROM/On-line hybrid and Interactive Television direction. The only problem is that there currently is no proper infrastructure to support these products and services in the marketplace. When technology progresses however, this notion will change and the demand for these products and services will proliferate exponentially. Other services that multimedia firms indicated that they offer include digital video post production for multimedia.

Figure 1 is a pie chart illustrating an aggregated percentage breakdown of the types of products and services that are offered by multimedia firms in Canada and the United States.

Figure 1

(Figure 1)

As illustrated in Figure 1, 16% of Canadian and US multimedia firms' services and products is attributed to consulting, whereas 15% is attributed equally to CD-ROM production and interface design. 13% is attributed equally to information kiosks and Web site production, and 7% is attributed equally to multimedia catalogues, internal communications, and future products; the latter includes Interactive Television and CD-ROM/On-line hybrids. Finally, 5% of multimedia firms' efforts are focused on multimedia annual reports and 2% on digital video post-production.

The following two figures breaks down Figure 1 even further. Figures 2 and 3 illustrates the type of products and services offered by Toronto-based multimedia firms and US-based multimedia firms, respectively.

Figure 2

(Figure 2)

As illustrated in Figure 2, consulting, CD-ROM development and interface design make up 48% of the products and services offered by Toronto-based multimedia firms, each accounting for 18%, 12%, and 18% of products and services, respectively. When compared with the statistics from Figure 1, consulting, CD-ROM development and interface design are almost on par with the industry average. Other products and services which are similar to that of the industry average include, future products (e.g. Interactive Television and CD-ROM/On-line hybrids), internal communications, multimedia catalogues, and Web sites. The two types of products and services which are radically different from the industry average include multimedia annual reports and information kiosks. As per Figures 1 and 2, information kiosk production is more common in the US than in Toronto, whereas multimedia annual report production is more common in Toronto than in the US.

Figure 3

(Figure 3)

Most of the statistics in Figure 3 are similar to the industry average. The only differences however, lie in future products, digital video post-production, information kiosks, and annual reports. When comparing Figures 1-3, it is evident that digital video post-production is only offered in the US, whereas multimedia annual reports are only offered in Toronto. Additionally, statistics show that information kiosk production is more common in the US than in Toronto, and future products (e.g. Interactive Television and CD-ROM/On-line hybrids) are more prevalent in the US.

In terms of future products and services, 44% of all respondents indicated that they are preparing themselves for Interactive Television. 33% of all respondents stated that they plan to develop multimedia/on-line hybrids. Other future prospects include interactive chat rooms on the World Wide Web, Digital Video Disc (DVD), Intranet applications, Point-of-Sale (POS), banking, and other networked applications.

Revenue and Sales Growth

Revenue for the last fiscal year ranged from less than $67,250 to over $1,000,000 in Canadian funds. It was calculated that the industry average for 1995 revenue was $698,000 for both Toronto-based and US-based multimedia firms. The standard deviation for this average equals $502,958. The revenue range for Toronto-based firms was $100,000 to over $1,000,000. The average revenue for 1995 was $867,000 with a standard deviation of $664,000 for Toronto-based firms. The revenue range for US-based firms was less than $63,500 to $1,008,750. The average revenue and standard deviation were calculated to be $615,250 and $404,283, respectively, for US-based multimedia firms.

The range for sales growth for all companies was between 10% and 1250%. Because the company who generated the 1250% sales growth is a very small company to begin with and since including this figure would only skew results, the company was eliminated from the following set of statistics. Therefore, the percentages for sales growth in the multimedia industry ranged from 10% to 120%. The average sales growth equals 57.5% with a standard deviation of 43%. The average sales growth for Toronto-based companies amounts to 53.3% with a standard deviation of 41.63%. The average sales growth for US-based companies equals 60% with a standard deviation of 48.5%.

Employees

The number of employees at each of the multimedia firms surveyed range from 1 to 25. The average number of employees equals 8.67 with a standard deviation of 7.79. The average number of employees for Toronto-based multimedia firms is 10.25 with a standard deviation of 10.69. This high standard deviation indicates the number of employees per firm is radically different. The average number of employees for US-based multimedia firms is 7.4 with a standard deviation of 5.59.

The average pay (when converted to Canadian funds) for a Multimedia Developer is $42,245 with a standard deviation of $8,880. Pay, in this category, ranges from $30,000 to $53,800. The average pay for a Multimedia Developer working at a US-based multimedia firm is $47,075, whereas the average pay for the same position in a Toronto-based multimedia firm is $35,000.

As per the results, the range in pay for a Manager in a multimedia firm is $35,000 to $60,525, slightly higher than that of the Multimedia Developer. The average pay for a Manager is $47,397 with a standard deviation of $9,953. The average pay for a Manager in a Toronto-based firm is $42,500, whereas the average pay for a Manager working at a US-based multimedia firm is $50,622.

This discrepancy in pay between the US- and Toronto-based firms is strange. Although the average US employee gets paid more than the average Toronto employee, the average US multimedia firm generates significantly less revenue than the Toronto-based multimedia firm.

In terms of motivational incentives, multimedia firms were asked whether they employ profit sharing for their employees, and/or provide benefits and/or bonuses or not. Every multimedia company offered at least one form of motivational incentive and 78% of firms admitted that their chosen incentives are successful. First, 44% of firms engage in profit sharing for their employees. More specifically, 60% of US-based firms and 25% of Toronto-based firms employ profit sharing. It is evident from looking at these figures that profit sharing is not that common of a practice in Toronto-based multimedia firms.

Second, 67% of the multimedia firms provide benefits to its employees. Further, 60% of US-based firms and 75% of Toronto-based firms offer benefits.

The third and most common practice are bonuses. 78% of multimedia firms indicated that they administer bonuses to their employees. More specifically, 80% of US-based firms and 75% of Toronto-based firms use bonuses to motivate their employees.

Other motivational incentives, as specified by the respondents, include stock options and opportunities to pursue personal interests during company time.

Clients and Geographic Sources of Business

Multimedia firms were asked how many clients they currently have. According to their responses, the average number of clients for a multimedia firm is 28.5 with a standard deviation of 32.11. The average number of clients for Toronto- and US-based firms are 45 and 12, respectively. The standard deviation for the number of clients for Toronto- and US-based firms are 40.4 and 6.78, respectively.

Respondents were then asked to indicate the percentage breakdown of geographic sources of business. That is, firms were asked to determine the amount of business conducted in their own city, other cities within their country, outside the country, and overseas. In order to weight the averages, the aforementioned percentages were multiplied by each firm's corresponding number of clients. Figures 4, 5 and 6 illustrate the aggregated percentage breakdown for the industry, Toronto-based firms, and US-based firms, respectively.

Figure 4

(Figure 4)

As illustrated in Figure 4, 69% of sales is conducted within the company's city. To a lesser extent, 28% of business is conducted within the North American continent but outside the firm's city. The remaining 3% is attributed to international sales, particularly in Japan, the Middle East, and selected regions in Europe.

Figure 5

(Figure 5)

As illustrated in Figure 5, over 80% of sales for the Toronto-based multimedia firm is conducted within its own city. The remaining sales is conducted in other Canadian cities and the US at 13% and 5%, respectively. It is noteworthy that Toronto-based firms have not penetrated the overseas market.

Figure 6

(Figure 6)

Unlike the Toronto-based firm, the vast majority of sales for the US-based multimedia firm is conducted in the US but not within its own city, at 68%. Only one out of five clients are from the US-based multimedia firm's own city. The remaining 12% of clients are situated overseas, particularly in Japan, the Middle East, and selected regions in Europe. It is noteworthy that of all the US-based respondents, none had sales in Canada.

Advertising Expenditures

Respondents were asked to determine a percentage breakdown of their advertising expenditures. More specifically, the purpose of this section of the survey is to determine the amount of time and resources that are used to promote awareness and to attract clients to a particular multimedia firm. Figures 7, 8, and 9 show these breakdowns for the industry, Toronto-based multimedia firms, and US-based multimedia firms, respectively.

Figure 7

(Figure 7)

As illustrated in Figure 7, the most popular means of promoting awareness as well as attracting clients to the average multimedia firm is direct solicitation, accounting for 21.6% of advertising expenditures, resources, and time. Developing multimedia products (e.g. designing a company Web site) and networking account for 19.13% and 17.28%, respectively, of advertising expenditures and time. Public relations and participating in trade shows tied at 14.2% of advertising expenditures each. Direct mail is also a somewhat popular means of advertising, accounting for 8.02% of advertising expenditures. The two least popular advertising initiatives include print and radio, accounting for 4.32% and 1.23%, respectively, of advertising expenditures.

Figure 8

(Figure 8)

As illustrated in Figure 8, the two most common methods of advertising for Toronto-based multimedia firms are direct solicitation and developing multimedia products (e.g. company web sites) at 22.1% each. When comparing these figures to the industry standard, Toronto-based firms expend more resources and time on designing company multimedia products. The amount expended on direct solicitation however, is on par with the industry standard. Participating in trade shows, public relations, and networking are also quite popular for the Toronto-based multimedia firm, accounting for 13.95%, 12.8%, and 11.63%, respectively. As seen in Figures 7 and 8, less time, resources, and reliance is spent on networking by the Toronto-based multimedia firm. Direct mail and print advertising accounts for 9.3% and 8.14%, respectively. It is noteworthy that Toronto-based multimedia firms spend more advertising dollars (in proportion to their revenue) on print media than the industry norm.

Figure 9

(Figure 9)

In contrast to Toronto-based firms, US-based firms expend a great deal of effort, time, and resources on networking, accounting for 23.68% of advertising expenditures. Direct solicitation is the second most popular at 21.05%. Both public relations and the development of multimedia products (e.g. company web sites) account for 15.8% each of advertising dollars. Participating in trade shows is almost as popular as the other modes of advertising at 14.47%. Interestingly, direct mail is not as high as it is with Toronto firms, accounting for only 6.58%. Radio advertising is the least popular method at 2.63%. It is noteworthy that from the US-based multimedia companies surveyed, not a single respondent indicated that they engage in print advertising.

Robert Haiat has an MBA with an area of concentration in Arts and Media Management and Entrepreneurial Studies. He has conducted extensive research on the film and television, digital communications, and interactive multimedia industries. He has also worked for several motion picture production/distribution companies in both the Marketing and Business Affairs departments, including MGM/UA Canada, Norstar Entertainment, and Nelvana. His ultimate goal is to become a producer of film, television, and interactive multimedia.


 







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