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Publications

1997 Survey of Toronto's Multimedia Industry

Preliminary Findings
Part 2

by Shauna Brail, May 1997
© Copyright 1997 Shauna Brail


Contents | Executive Summary | Part 1 | Part 2 | Part 3 | Part 4


Characteristics of Toronto's Multimedia Industry

Toronto's multimedia industry has emerged relatively recently. Survey results indicate that the average age of firms, including those that did not begin initially as multimedia firms, is eight years. On average, firms in the Toronto area began to work in multimedia in 1994. To further emphasize the youth of the industry, consider that nearly 53% of firms were established between 1994 and 1997. Despite its youth however, the multimedia industry in the Toronto area displays a number of important characteristics that reflect how the industry has emerged thus far and helps to indicate the directions in which the industry may change in the future.

The majority of firms (64%) reported that they combine multimedia work with other types of work. The most common types of work combined with multimedia included related industries such as: software development, graphic design, printing and publishing, broadcasting and video, music, advertising and marketing, and computer based training. Previous studies of multimedia have also shown the relationship between multimedia, computing and cultural industries (Scott, 1995; IMAT, 1995) and these results appear to support such claims. Furthermore, they highlight the fact that multimedia and related industries are not mutually exclusive and that both types of activities can be successfully carried out within the same firm.

FIGURE 2: Multimedia Focus

Multimedia Focus

FIGURE 3: Client Focus

Client Focus

In terms of the types of clients that multimedia products are being developed for in Toronto, Figure 3 clearly shows that the majority of multimedia products are developed for individual clients. Three-quarters of all firms indicate that half their work or more is developed exclusively for custom clients. Conversely, these figures show that most firms produce little to no mass market products. In other words, the bulk of multimedia work carried out by Toronto area firms, involves the development of custom products.

FIGURE 4: Activity Focus

Activity Focus

Figure 4 shows that the activity focus of multimedia products being developed by survey respondents generally corresponds to the definition of multimedia that includes 'interactivity'. Eighty percent of firms report that more than half of their products by sales are interactive, while 19% report that more than half of their products by sales are non-interactive. Furthermore, the highest proportion of respondents overall (42%) report that 100% of their products, by sales, are interactive.

FIGURE 5: Functional Focus

Functional Focus

The functional focus of multimedia firms in the Toronto area is clearly shown in Figure 5 to be product development, followed by publishing and then distribution. Fully 95% of firms are involved in product development, with 63% involved in publishing activities, and 41% in distribution. Developing and publishing of multimedia products often go hand in hand, but distribution of multimedia products appears to be a separate activity. Furthermore, these results are somewhat to be expected based on the custom product emphasis of the multimedia industry in Toronto, as custom products do not require distribution networks. Second, the distribution of mass market products tends to lie in the hands of a select few multinational corporations. The functional focus of multimedia firms is shown to be mixed, with most firms involved in more than one aspect of the process.

FIGURE 6: Media Focus

Media Focus

The above table shows that text and video/graphics are used in multimedia products more frequently than sound. Representing the visual nature of multimedia, respondents indicated that video/graphics are used slightly more regularly than text in the development of multimedia products. However, the majority of survey respondents (86%) indicated combining all three media groups in their work. These figures also portray the fact that very few firms do not combine all of the media groups in at least a portion of their work.

FIGURE 7: Platform Focus

Platform Focus

There are very few firms that focus solely on one platform type. Most respondents indicated that their work is divided between two or more platforms. The least common platform is game consoles. This is in many ways an expected result as games development is typically an expensive mass market undertaking requiring access to finance, markets, distribution channels, and increasingly, the support of large corporations. With respect to the other five platform foci, however, the most common appears to be Internet/ Intranet, followed by CD-ROM, Hard Disk and Floppy Disk and then Kiosks. It is interesting to consider how these results would have differed if collected one to two years ago, when the Internet was not the driving multimedia force that it is today.

FIGURE 8: Product Focus

Product Focus

Similar to the platform results highlighted above, Figure 8 indicates that the overwhelming majority of firms do not gear all of their products towards one market sector. The one sector which commands the most attention is the corporate market, with 60% of firms gearing more than half of their work towards corporate products. This is understandably the case as the Toronto area is the Canadian centre for headquarters of both national and international corporations, as well as the focal point of the national financial services industry, and many other producer and business services. The majority of product sales geared towards Entertainment, Edutainment and Education are by firms whose work focuses on products geared towards various types of markets/clients. The health sector is the one sector in which most firms do not participate. It is also however, one of the newest sectors among those listed for which multimedia products are being developed.

Table 4 provides a snapshot of the types of markets and products that the local multimedia industry serves and develops, and the proportion of firms indicating work in each field. The information below highlights the importance of the Internet to multimedia development; the focus of the Toronto industry on corporate work including advertising, marketing, intranet site design and business and management materials. Some features of multimedia associated with the film industry (i.e.: clip media, film editing, interactive TV, movies and TV, and special effects) and with mass market products (i.e. games) have lower than average numbers of firms indicating low levels of participation in serving these product markets.

TABLE 4: Products/Markets Served

Products / Markets Served % of firms
Adult Education 41%
Advertising 63%
Animation 35%
Business & Management Materials 47%
Children's Education 27%
Clip Media 7%
Film Editing 16%
Financial Applications 30%
Games 15%
Graphics 46%
Interactive TV 16%
Internet Site Design 72%
Intranet Site Design 54%
Marketing 59%
Movies & TV 16%
Online Publishing 44%
Reference Materials 36%
Software 33%
Special Effects 14%
Virtual Reality 22%
Vocational education 17%
other 10%

In aggregate, what these results show most powerfully is that the multimedia industry in the Toronto area is comprised of individual firms focusing mainly on the development of customized, interactive multimedia products using a combination of media and platforms, and catering to several different markets. The depth and diversity of the type of work being carried out by the local industry may be a reflection of the industry's flexibility and adaptability towards new product development based on similar technology, and reflects the industry's ability to gear products towards a multiplicity of end users with different interests and needs.

Contents | Executive Summary | Part 1 | Part 2 | Part 3 | Part 4


 







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